Max Players:
Starting Hand:
Mode:
Normal:
At the start of the game, players draw 6 cards each.
Drafts:
Players select from 6 cards, choose 1 to keep and pass the others on until they have 6 cards each.
Renown:
Each player chooses a special 'focus' that gives them a bonus. Their starting hands gain cards of that focus equal to their score + 1. Resets at 5 wins.
Continuous:
Instead of starting over when a player wins, they draw 6 cards and play continues! Resets at 5 wins.
Expansion cards:
All:
Streets:
Temples:
Mystics:
Arts:
Order:
Woods:
Swindler:
Priest:
Druid:
Minstrel:
Sheriff:
Poacher:
Messenger:
Cultist:
Witch:
Thespian:
Warden:
Urchin:
Doomsayer:
Alchemist:
Piper:
Lord:
Alternative rules:
Iterative Kingdoms:
Deck shuffles groups of 10 card types at a time (synergy boost)
Hexagonal Hands:
Players do not draw more than 6 cards (discard before drawing)
Little Rascals:
When choosing a card from an 'Urchin', this card may come from another player's hand and force them to draw a card.
Dark Ages:
When a 'Doomsayer' is played, that player draws a 'Cultist' from the deck if one remains.
Displacement:
When an 'Alchemist' is played, rather than passing a card back, all other players pass a random card forward.
Pandora's Box:
When a 'Piper' is played, expansions are chosen instead of individual cards to shuffle to the top of the deck.
Overlords:
When a 'Lord' is played, all viable cards in the owner's hand gain the Lord's suit.
Red
Yellow
Green
Cyan
Blue
Magenta
Orange
Aqua
Purple
Rose
White
Spectate
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Level 1
Achievements: